![]() ![]() This mode existed in both of 3rd Strike's predecessors (though it was unused in New Generation), so it's likely a leftover from those two games. Will have discoloration at the "ten" screen following a Shun Goku Satsu finish, but reverts after.īy setting the game's region value to 0x9y, with 'y' being the actual region's number, the game will put itself into an unused and unfinished widescreen mode.This often happens when both fighters are near the corner. May freeze in place temporarily when performing his Messatsu Gou Shoryu Super Art.He has incorrect animations when being thrown.The only strange thing that will occur is having to fight Gill twice, a possible leftover result of Akuma having Gill as a sub-boss in 2nd Impact (Ryu was his final boss there).ĭespite these other imperfections, Shin Akuma plays with no issues: It's possible to complete the game entirely as Shin Akuma and doing so will earn you Akuma's ending. When he wins a match, the win screen will show Chun-Li's portrait but with Akuma's nametag and win quotes. He is surprisingly complete, apart from being unable to perform normal Akuma's Kongo Kokuretsuzan Super Art (due to that Super Art not even being available in 2nd Impact). A leftover from 2nd Impact: set $2011387 to 0F to select the more-or-less functional Shin Akuma. ![]()
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